Category Archives: Internet Informations

No space for over-30s as relaunched MySpace erases its past

No space for over-30s as relaunched MySpace erases its past

Did you pour your heart out on a MySpace blog and make hourly checks on your Friends total? Now the social network has been accused of erasing the personal histories of its dedicated members after a $20 million relaunch designed to bury its past and attract a new teenage audience.

The music-centred platform, which helped launch Lily Allen to fame and attracted 100 million users at its 2007 peak, is seeking to climb out of the social network “graveyard” after years of being a source of digital derision.

The site, lacking innovation and overtaken by Facebook, shed users and was abandoned by Rupert Murdoch, whose News Corporation had bought the company in a disastrous $580 million deal.

Backed by new investors, including singer Justin Timberlake, Myspace (after dropping the capital ‘S’) has been rebranded as a music-streaming service, with a new sleek interface, and an iPhone app for radio play and animated GIF creation.

The new Myspace has shown signs of life, attracting 31 million unique visitors and one million app downloads since a high-profile relaunch last month.

However its owners do not appear to want those loyal users, who stuck around even when MySpace became a tarnished brand, to spoil the party for its new target audience of young “millenials”.

Furious users complained that Myspace has erased all of their blogs, private messages, videos, comments and posts, when they try and log-in to the new site.

Myspace veterans, whose lives have been marked out by the blogs and photos posted daily over nearly a decade, are threatening a class-action lawsuit over what they see as the destruction of their personal histories.

One disgruntled member wrote: “I was a loyal user who never deserted Myspace. I used it almost everyday since 2006. I wrote hundreds of blogs that, to my horror, were simply gone as of last night with no prior warning given. That is no way to treat us. Please give us a chance to recover old blogs. This is like losing family photographs, and it is really horrible.”

Another posted on the site’s forum: “This is no different than losing one’s writing or photographs in a house fire, and I am feeling awful right now.” “You in essence just stole our blogs without permission to delete them. How dare you!,” complained another user.

Myspace, bought for just $35 million in 2011 by Timberlake and the Specific Media Group, told users that it had made changes to create a “better experience.” The company said: “That means you won’t see a few products on the new site. We know that this is upsetting to some but it gives us a chance to really concentrate on creating a new experience for discovery and expression.”

The “year zero” approach extends to stars who once built huge followings through MySpace. Britney Spears, who enjoyed 1.5 million Friends on the old MySpace, found her new “Connections” count set to 0.

Myspace won’t mind irritating 30-somethings who enjoyed sharing family photos if the network maintains a positive buzz from younger users since the relaunch, which featured the rapper Pharrell in a major advertising campaign.

The new app is ranked among the Top 20 social networking apps and the site makeover received positive feedback on Twitter.

Yet Myspace has been forced to respond to the backlash from its loyal users.  “Change isn’t easy and there has been a lot going on lately,” the company said. It told angry members: “We understand that this (blog) information is very important to you. Please understand that your blogs have not been deleted. Your content is safe and we have been discussing the best ways possible to provide you your blogs.” Pictures and music playlists can be located and transferred over to the new Myspace, the company added.

Founded in 2003 by a team of California web pioneers led by Tom Anderson and Chris DeWolfe, MySpace generated $800 million in revenue by 2008. Arctic Monkeys were among the bands who used the network’s music-sharing feature as a springboard for success.

Facebook’s Balancing Act: The Good, the Bad, and the Ugly

Facebook’s Balancing Act: The Good, the Bad, and the Ugly

The good news: Facebook (NASDAQ: FB  ) turned fabulously profitable in the just-reported second quarter thanks to a redesigned ad flow on mobile Facebook apps. Revenues jumped 23% from the first quarter to the second. Last year, the same comparison yielded just an 11% seasonal gain. The year-ago quarter’s net loss turned into a tidy profit.

In response, share prices jumped more than 30% overnight and sit very close to all-time highs that were set during the stock’s IPO.

The bad news: The ad assault is interfering with the user experience. A fresh survey (free registration required) from the American Customer Satisfaction Index shows Facebook dead last among online media sites in terms of user satisfaction. “Facebook users find the numerous changes to the site’s interface taxing,” says the ACSI. Twenty-seven percent of users surveyed complained that ads are ruining their Facebook experience these days.

The ugly news: The good news may not last very long. Facebook had better dial back the ad blitz if it wants those disgruntled users to stick around.

It’s a high-wire balancing act between monetization and user satisfaction. Lean too far in one direction, and you won’t make any money from those billions of page views. Err too far in the other direction, and those profitable page views will melt away as unhappy users find greener pastures.

Don’t think it couldn’t happen. Facebook is not too big to fail. Unless the company strikes that crucial balance before it’s too late, we could very well see another mass exodus from one leading social network to another.

Facebook itself killed MySpace by launching a better service in the same genre. Before that, MySpace trampled all over social pioneer Friendster in much the same way.

And there are Facebook alternatives waiting to crush the current king at the first opportunity, believe it or not.

Chief among these is Google (NASDAQ: GOOG  ) and its Google+ service, which benefits from tight integration with the world’s most popular search engine as well as with leading video site YouTube.

Twitter sings a somewhat different tune but can fill many of the functions of a Facebook account. LinkedIn (NYSE: LNKD  ) is basically Facebook for corporate users and could very well expand into the consumer side of things if it wanted to.

All of these alternatives offer fewer ads and a cleaner experience than Facebook. LinkedIn ties with Facebook at the least satisfied end of the ACSI survey; everyone else runs miles ahead. Yes, even the much-maligned Google+ “ghost town.” And even LinkedIn reports fewer ad-taint complaints than Facebook.

That’s why I’d take this week’s Facebook share-price pop as a temporary boost, and not as a sustainable clean bill of health. The service currently leans far too heavy on the monetization side of the fence and runs a very real risk of finding out that the next era of social networking doesn’t include much Facebooking.

So my bearish CAPScall on Facebook stays in place until Mark Zuckerberg and company adjust their strategy again. If you can’t keep your users happy, the money will very quickly cease to matter.

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Revealed, Microsoft SkyDrive Allow Skype and Tapped

Revealed, Microsoft SkyDrive Allow Skype and Tapped

A document reveals how Microsoft is working with U.S. intelligence agencies to read messages from users, including helping the U.S. National Security Agency (NSA) secret unlock code Microsoft, Australia Guardian reported on Friday (07/12/2013).

Confidential documents obtained by the Guardian of Edward Snowden, U.S. intelligence whistleblowers, said the level of cooperation between Silicon Valley and American intelligence agencies in the last three years.

The document, among others, suggests, Microsoft helped the NSA to read the conversation at the new portal Outlook.com by giving the company secret code. NSA has access to Outlook.com including Hotmail before the messages are written in the form of a code (encrypted).

Microsoft is working with the FBI this year that the NSA get easier access to the data warehouse via Prism SkyDrive which has 250 million users in the world.

Microsoft is also working with the FBI to the intelligence agencies “understand” the issues that potential Outlook.com that allows users to use the e-mail alias for them.

In July last year, nine months after Microsoft bought Skype, the NSA is proud to mention that the NSA has been able to increase the amount of video that they can access through Skype as much as three times through the Prism program. The materials obtained from Prism program routinely accessed by the FBI and CIA. One of the documents referred NSA has the name “team sport”.

Snowden documents also reveal the tension between Silicon Valley and the Obama administration. Leading technology companies lobbying the government to be allowed to express the depth of their cooperation with the NSA to address customer concerns in terms of privacy.

Corporate leaders are not trying to claim that they have collaborated and worked with intelligence agencies like NSA documents mentioned in the argument that the process is carried out according to the lawsuit.

In a statement, Microsoft said, “If we increase the capacity (upgrade)-prudok and updating our products, we are not exempt from having to comply with applicable laws, both now and into the future.”

Microsoft reiterated his argument that they provide the customer data “only in response to government requests, and we only serve the demand for specific address or identity”.

Last June, the Guardian reported that the NSA claims to have “direct access” program through the Prism system leading internet companies including Microsoft, Skype, Apple, Google, Facebook, and Yahoo.

Microsoft Internet Explorer Pushes Beyond Second Screen To Companion Web

Microsoft Internet Explorer Pushes Beyond Second Screen To Companion Web

“We’re at a tipping point with connected devices,” a recent blog post from Microsoft Microsoft‘s Internet Explorer team reads. “Every day, 3.6 million mobile devices and tablets are activated worldwide. That’s over five times more than the number of babies born each day!” They’ve got a point, but it is a sad irony for Microsoft that so few of those mobile devices run their software.

But Microsoft has sold more than 70 million Xbox 360s and has a very TV-centric followup, the Xbox One, coming in November. As Forbes.com contributor Tristan Louis points out in today’s post on Smarter TVs, ”the upcoming battle for the living room is a chance to redeem itself and turn its fortune around.” The parody video that Louis refers to shows all of the instances of the words “TV,” “television,” “sports” and “Call of Duty” in the launch announcement. Although the announcement raised the ire of hard core gamers, the emphasis on TV (and perhaps the two things TVs are most used for, watching sports and playing Call of Duty) must have been highly intentional.

Games have been Microsoft’s route into the living room, but that strong association is now an impediment to its more generalized assault of the living room. Non-gamers are probably thinking more about the future AppleApple TV than about the Xbox as their upgrade path to interactive TV. In response to this perception, Microsoft has launched a new program called “Companion Web.” The idea is to facilitate real time interactions between different devices. And because Microsoft has no footprint to speak of in the world of mobile, they are now trying to emerge as a unifying force between iOS and Android.

The problem Microsoft is trying to solve (other than the risk of their own irrelevance) is that “the majority of sites on the web are built for only one device at a time.” The user can search for related information to what they are watching on their TV, for instance, but real time it ain’t. And content owners can make second screen experiences, but they have tended to be operating system (and sometimes even device) specific. Microsoft is after a more generalized solution that does not impose an unmanageable burden on developers.

“Regardless of who makes the device or software that powers the device, the Companion Web enables the internet to bridge the gap between these devices,” the IE blog post reads. “For developers, Companion Web represents an opportunity to reuse code that works across multiple scenarios, enabling greater reach and ways to engage an audience. For consumers, Companion Web means you’ll seamlessly move from one device to the next, interacting with your photos, videos, music, movies, television shows, files, and more.”

Companion Web would seem to be a more generalized version of the Xbox SmartGlass, which also allowed you to interact with your TV via Windows devices and select iOS and Android devices, but only on very specific games and content. The promise of the Companion Web is of a much broader range of experiences that the user could have between devices.

So far, Microsoft has released three such “Companion Web experiences” working with outside developers. I became aware of the program through Luke Wroblewski who has created a version of his Polar app that works in this companion manner with Internet Explorer. As you can see in the video below, Polar uses IE’s snap mode to assign a “sidebar” portion of the screen (in this case a Surface tablet acts a s a proxy for a Windows 8/Xbox One enabled TV) to itself while the user uses the balance of the screen to watch Futurama.

Wroblewski demonstrates the ways that you can find polls with Polar about Futurama and watch the results update in real time while you are watching the show. You can imagine something like this being a lot of fun for big live TV events like the Oscars or the Super Bowl, where the amount of real time activity would be high and seeing how other people are reacting becomes part of the entertainment. Similarly, you can make up your own hashtags for polls in Polar so that the reactions you are monitoring are only a select group of people. Either way, mass or niche, the real time linkage with the content on the big screen really extends the idea of the Polar app by making these interactions available to a room full of people—each potentially interacting with their own mobile devices.

And, important to note (since this is IE, after all, that we are talking about) that this all uses standard open web technology. Specifically, Wroblewski tells me, Companion Web uses web sockets to create the real time connections between devices. He says, “you can make a connection between pretty much any two ‘modern’ Web browsers regardless of device.” One of the other really interesting things about the Polar demonstration is that, as I described in a recent post, it uses a multi-device web page that enables all kinds of input (touch, mouse and keyboard) depending on device. And in the Companion Web experience, all all of these inputs can be used to control the connected screen.

What the other “modern” browsers don’t have that Internet Explorer 10 has is this snap mode. If there was one thing that iOS 7 should have copied from Windows (instead of all that flatness stuff) it would have been snap mode. So these Companion Web experiences will work across virtually all devices (because they use standard web tech) but the Xbox One will retain an advantage of being the only way to uses these “companions” on the screen simultaneously with other activities. And Polar, I think, has shown how this could become a really powerful feature.

The other two Companion Web experiments released so far do not make use of this snap mode feature. DailyBurn, see video below, uses a smartphone or tablet to get real time data related to workouts you view on your TV. This app is clearly trying to appeal to users who may need some constructive excuse to get an Xbox One.

Mix Party, introduced in the (purposely?) obnoxious video below, allows people at a party to create real time, collaborative playlists with their phones. As with Polar, the real time aspect of this is part of the entertainment value. I’m not sure if DailyBurn is intended as a solo experience or if multiple people could monitor their own individual performance of a shared video workout or not, but Mix Party and Polar clearly have real time, fact to face interactions in mind.

What is interesting to me about this strategy is that there are some extra capabilities that Microsoft has built into IE 10/Xbox One (and likely will build more) that will give it an advantage as an app enabled web TV platform, but the apps developers write will also work well on all devices. This strategy of “progressive enhancement” is a comfortable one to developers because it keeps their options open. Allowing for these entropic possibilities is a smart way to get developers on board, which, in turn, could be the means to Microsoft’s resurgence through the big screen.

Play crammed 1 Million Google Apps.

Play crammed 1 Million Google Apps.

CALIFORNIA – the official Android app store, Google Play, the latest re-print track record. Google announced that Google Play enlivened more than one million applications.

Reported by Softpedia, Friday (27/07/2013), it was revealed by Google’s Senior Vice President Sundar Pichai, a corporate event, Wednesday (24/7), local time. Pichai also revealed a number of other details about the Android app.

He claims the app store has reached 50 billion downloads and revenue developer time to grow 2.5 times more than last year. Other interesting information is that the level of activation of Android tablets expected to reach 70 million units by the end of this year. In comparison, according to Cnet, activation of Android tablets in the last year only 10 million.

At the same event, Google also announced two new products that have long awaited the Nexus 7 and the latest Android operating system, 4.3 Jelly Bean. The latest generation of Nexus 7 has better hardware than its predecessor, and also be the first device that uses the Android 4.3 Jelly Bean.

Maxthon Partners with AMD to Offer Web Browser Optimized for Next Generation APU Chips

Maxthon Partners with AMD to Offer Web Browser Optimized for Next Generation APU Chips

Maxthon, a cloud-based browser, today released a new version of its Windows browser that uses a revolutionary new microprocessor from Advanced Micro Devices (AMD), significantly reducing power consumption while offering superior video performance. AMD’s new Accelerated Processing Unit (APU) leverages new technology to make transactions between the graphics processing unit (GPU) and the central processing unit (CPU) faster and more energy-efficient than ever before.

“New chip architecture like AMD’s APU product is a clear signpost to where we believe the Web technology is heading: more happening in the chip and the browser serving as more of an open standards operating system,” said Jeff Chen, founder and CEO of Maxthon. “We’re proud to collaborate with AMD on such an exciting step forward.”

The GPU handles the processing of rich media including graphics and video, while the CPU manages the heavy lifting of analytical and logic-based functions. Until now, communicating across these two units has depended on a serial data connection that processes millions of functions per second, often resulting in a sluggish and power-consuming Web experience.

The partnership allows Maxthon to optimize the Windows browser for lightning-quick interaction between the APU to speed up video and graphics rendering, particularly using HTML5 standards for which Maxthon is the global leader in support. Among other things, the Maxthon Cloud browser is using OpenCL for lightning quick HTML5 video post processing to offer richer, faster video.

“In the near future what we now know as TV will be mediated through a Web browser optimized for innovative technology like AMD’s APU processors,” said Karl Mattson, vice president of Maxthon International. “Among other things, that means the electronic ‘hearth’ of the TV in the family room will be freed to be available to any device connected to the Web running a browser like Maxthon.”

About Maxthon

Maxthon is an innovative software company that develops superior Web browsers that continue to set new standards for speed, security, simplicity and cloud features. It is available on the Windows, Android, iOS and Mac platforms. With offices in San Francisco, Los Angeles, Beijing, Shanghai and Hong Kong, Maxthon reaches a global community of users that tops more than 120,000,000 people each month in more than 150 countries.

Indonesia ​​Internet Speed rating to-104 World

Indonesia ​​Internet Speed rating to-104 World

Speed ​​internet in Indonesia slowly but surely began to rise. Reports of Internet content delivery company, Akamai, which reveals the good news.

After briefly occupying the bottom position as the country with the average internet speed of the lowest in the Asia Pacific region, in the first quarter of 2013, Indonesia had jumped ahead of three other Asian countries.

In the report, as quoted from The Next Web, Akamai reveals that the average speed of the Internet in Indonesia has increased to 1.5 megabits per second (Mbps), up 6.9 percent from last quarter and 113 percent from last year.

In this quarter, the average speed on the Internet Indonesia ranked 104th in the world, ahead of Vietnam at position 108 with a speed of 1.5 Mbps, 109 by the Philippines at 1.4 Mbps, and India ranked at 114 with 1.3 Mbps.

Akamai also revealed the highest internet speed (peak connection speed) or when the connection is in the best performance ever achieved in Indonesia in the first quarter of 2013 amounted to 12.8 Mbps, equivalent to 100 kilobits per second (Kbps).

Akamai noted, this rate increased 152 percent on an annual basis or from the same quarter last year.

With a top speed that Indonesia was placed in position 99 world, beating some Asian countries, such as Vietnam, India, and China.

Vietnam is in the top 105 world with a top speed of 11.6 Mbps, India was ranked the world with 109 Mbps, and China is in the bottom region with 121 positions at a speed of 8.3 Mbps.

However, Indonesia is still under Singapore and Malaysia in the top 6 in position 46. (See table 2)

Highest peak speed internet in Asia, as well as in the world, held by Hong Kong with 63.6 Mbps. Japan is in second position with a speed of 50 Mbps.

Indonesia remains still far below neighboring countries, such as Malaysia and Singapore ranks 70 rank 21. (See table 1)

South Korea is still a country with the fastest internet in the period April to June 2013. Telecommunication companies in the State Ginseng is able to give speed 14.2 Mbps, and its citizens are willing to spend a lot of money for the sake of fast internet. If the connection is in the best performance, speed can reach 44.8 Mbps.

Google releases Chrome 28 with Blink browser engine

Google releases Chrome 28 with Blink browser engine

Google on Tuesday released Chrome 28, the first polished version of the browser to use the company’s home-grown “Blink” rendering engine. On Windows, the upgrade also sported Google’s new notification service that lets developers of Chrome apps and add-ons display messages and alerts outside the browser window.

The upgrade was the first since May 21, when Google shipped Chrome 27 and touted some minor performance improvements.

[ Also on InfoWorld: Bug bounty programs provide strong value for Google, Mozilla. | Get your websites up to speed with HTML5 today using the techniques in InfoWorld’s HTML5 Deep DivePDF how-to report. | Learn how to secure your Web browsers in InfoWorld’s “Web Browser Security Deep Dive” PDF guide. ]

Google announced in April that it was dropping the open-source WebKit browser engine — at the time also used only by Apple’s Safari — and was instead launching Blink, a WebKit variant, to power Chrome. Since then, Opera Software’s Opera has also adopted WebKit as an interim step before it eventually moves to Blink.

Google cited difficulties in adapting WebKit to Chrome, and in the first weeks after the announcement, stripped copious amounts of unnecessary-for-Chrome code from the fork that became Blink. Previously, only the rougher “Dev” and “Beta” builds of Chrome relied on the Blink engine. Users can verify that Blink is present by typing chrome://version/ in the Chrome address-search bar, dubbed the “Omnibox.”

Also included in Chrome 28 is new support for more sophisticated notifications that appear outside the browser pane and display even when the browser’s not running. “Packaged apps” — ber-Web apps that look and behave like “native” code written specifically for the underlying OS — and add-ons can push brief messages and alerts to Chrome users after their developers have enabled the feature.

Only the Windows version of Chrome 28 currently supports these next-generation notifications, but Google promised that the feature would soon make its way to OS X and Linux. On a Mac, Chrome notifications are not integrated with OS X Mountain Lion’s Notification Center.

Along with the debut of Blink and notifications, Chrome 28 contained patches for 15 security vulnerabilities, one of them rated “critical,” Google’s most serious threat ranking. According to Google’s terse security advisory, that flaw was a memory management bug — dubbed a “use-after-free” vulnerability — in the browser’s network sockets code.

But while Colin Payne, who reported the bug, received an impressive reward of $6,267.40, another researcher was handed triple that. Andrey Labunets was paid a record $21,500 for filing several vulnerability reports, including two in the Google synchronization service and an unknown number of others that Google said were “…since-fixed server-side bugs.”

That last phrase and the amount paid were clues that Labunets discovered one or more flaws in a core Google service. In April, Google boosted bounties for vulnerability reports in its core websites, services and online apps, resetting the top reward to $20,000 for remote code executable bugs, those that attackers could use to slip malicious code onto a server or into an app or site.

Labunets is no stranger to large bug bounties. Earlier this year, after reporting a string of weaknesses in Facebook’s authentication protocol, Labunets was awarded $9,500 by the social networking giant.

Altogether, Google this week paid bounties totaling $34,901 to six researchers, including Payne and Labunets, for reporting eight different bugs. Through Tuesday, the Mountain View, Calif., company has awarded nearly $250,000 thus far this year in bounties or hacking contest prizes.

Users can download Chrome 28 from Google’s website. Active users can simply let the automatic updater retrieve the new version.

Yahoo!’s Earnings and the Future of Display Ads

Yahoo!’s Earnings and the Future of Display Ads

Investors were upset that Yahoo! Inc.’s (YHOO) quarterly results showed a sharp drop in display advertising revenue. And, based on its forecasts, that will not get any better soon. The Yahoo! trouble is not an isolated case. Display rates have started to collapse across the industry, making a chance for Internet advertising to expand as fast as it has over the past decade impossible. That represents trouble for tens of thousands of businesses.

Yahoo!’s revenue fell 7% in the second quarter compared to last year, drifting down to $1.22 billion. Wall St. focused mostly on one comment:

Iconic Brands That Just Vanished

GAAP display revenue was $472 million for the second quarter of 2013, a 12 percent decrease compared to $535 million for the second quarter of 2012.

At the same time, there was no evidence that Yahoo!’s audience fell, so the yield from the average display ad fell considerably.

Yahoo! holds a special place among America’s Internet companies. In the United States, according to research firm comScore, it had a monthly audience of unique visitor that was above 192.9 million in May. That put it a very close second to Google Inc.’s (GOOG), which was 193.5 million. Because of its huge size, the trends set by Yahoo! almost certainly represent those of most of the balance of the industry.

States That Drink the Most Beer

The bane of display advertising today is that so many Web properties have decided to stake their futures on content delivered on small devices, which include, primarily, smartphones. All of the evidence indicates that advertisers will pay less for messages they post on these smaller screens. Actually, the amount marketers will pay for this content environment is much, much less than for traditional display ads that appear on personal computers (PCs). In an attempt to chase the online content audience as it migrates away from PCs, Internet companies have badly damaged future revenue prospects. The trouble is that people will watch content on smaller screens whether online content sites like it or not.

Most experts hope that falling display ad rates can be offset by the increase in video content on the Internet. Advertisers will pay a great deal more for video ads than display ads. So, there is a rush to create this sort of programming. But the likelihood that video can balance the drop in display rates appears unlikely.

Beyond Google’s YouTube, the amount of video posted on the Internet by large content companies is relatively small. In May, Google sites had 154.4 million unique video viewers, driven almost exclusively by YouTube. These visitors spent an average of 437 minutes on Google sites in May. After that, video viewership at other sites drops very sharply. For example, Microsoft Corp. (MSFT) sites had 45.2 million unique video viewers in May. The average time these viewers spent watching video on Microsoft sites was only 36.9 minutes, barely more than a half-hour TV show.

Internet advertising may remain at current levels in terms of volume, but the monetary yield from these ads likely will never return.

Google Selects HE-AAC Multichannel From Fraunhofer IIS For Google Play Movies in Surround Sound

Google Selects HE-AAC Multichannel From Fraunhofer IIS For Google Play Movies in Surround Sound

Google and Fraunhofer IIS deliver the first movies with a true 5.1 channel surround sound experience from Google Play. The immersive sound quality consumers have come to expect from TV, Blu-ray disc or DVD is now available with movies streamed or downloaded from Google Play directly to their Android devices running 4.1 or later. Google chose HE-AAC Multichannel as Android’s only surround sound codec due to its open-standard nature and excellent bit-rate efficiency.

When connected to a surround sound system and TV with an HDMI cable, Android users will be able to play high quality audio and video from their smartphones and tablets in surround. On the go, Android devices will play movies in great stereo quality and selected Nexus products will also include the Fraunhofer Cingo virtual surround rendering technology, which will play movies in realistic surround sound on earphones or tablet stereo speakers.

Android’s HE-AAC Multichannel implementation includes full support for loudness and downmix metadata commonly known from the broadcast TV world, as well as other features that allow the sound to be tailored for an optimum user experience in any listening mode and environment.

“Google Play movies in 5.1 HE-AAC Multichannel sound are the first realization of our vision of bringing true theatrical surround sound to mobile devices,” said Robert Bleidt, Division General Manager at Fraunhofer USA Digital Media Technologies. “The Google and Fraunhofer partnership creates a tremendous value for consumers by offering one format that delivers a high quality experience both in-home and while mobile. Consumers may experience surround sound over headphones while on their way home from work, and finish the movie in true, exciting surround in their living room,” he added.

HE-AAC Multichannel is part of the Fraunhofer FDK AAC codec library for Android since version 4.1 and a required feature of all Android-compatible devices. This software makes open-source Fraunhofer implementations of the MPEG audio codecs AAC, HE-AAC, HE-AACv2, and AAC-ELD available to the Android community.

HE-AAC is today’s most efficient high-quality surround and stereo audio codec deployed in over 5 billion devices and used in TV, radio, and streaming services worldwide. The codec is natively integrated into most operating systems, streaming platforms and consumer electronics devices. In addition to its unique coding efficiency, HE-AAC has the dynamic ability to change audio bit-rates seamlessly in order to adapt to changing network conditions as consumers stream content to a variety of devices. It can be used with any adaptive streaming technology including MPEG-DASH, Apple HLS, Adobe HDS and Microsoft Smooth Streaming.